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What's New:

Known Issues in 2020.1.6f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)
  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)
  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)
  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)
  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)
  • Global Illumination: [GPU PLM] OIDN produces noisy results (1272954)
  • Global Illumination: [GPU PLM] Optix denoiser produces noisy results (1272950)
  • Global Illumination: [GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking on OSX with AMD GPU (1204412)
  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)
  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
  • Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to 'Don't Sync' (1108469)
  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)
  • Linux: [Editor] Color picker does not work (1174814)
  • MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)
  • Mobile Rendering: [URP] Low performance on some Android devices when rendering only one terrain/texture (1261629)
  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)
  • Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 (1276565)
  • Project Browser: Crash on using global search patterns (1267138)
  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)
  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)
  • Scripting: Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field (1267271)
  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)
  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)
  • Scripting: [SerializedField] fields produce 'Field is never assigned to.' warning (1080427)
  • Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)
  • Serialization: [Performance] Slow asset refresh when modifying any script, 45 seconds on one line change (1270910)
  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)
  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
  • Shadows/Lights: [Regression] Directional light shadow artefacts in 2020.2.0a21 (1271048)
  • Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings (1275466)
  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)
  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)
  • Window Management: [window layout] cannot load editor layout, stuck in infinite loop of 'failed to load window layout' (1275270)
  • iOS: Images.xcassets folder does not contain LaunchImage files (1254927)
  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)
  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.6f1 Release Notes

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System Requirements Changes

For running Unity games

  • iOS: minimum version incremented to 10.0 (from 9.0).

Fixes

  • 2D: Fixed math expression evaluated prematurely in Sprite Frame module's integer fields. (1250883)
  • AI: Fixed editor crash happening when retrieving the names of NavMesh agent configurations from a corrupt NavMeshAreas.asset file. (1257220)
  • Android: Fixed GrabPass when Blit Type is Auto. (1271765)
  • Animation: Fixed a bug where the additive scaling would have unexpected behavior if the referenced clip did not contain that scaling property. (1267981)
  • Animation: Fixed a memory corruption that would trigger when destroying a playable in PrepareFrame. (1266564)
  • Animation: Fixed a padding issue with the new northstar theme for the transition list in the state machine inspector. (1262203)
  • Animation: Fixed flicker of whole animator transition inspector window when resizing it. (1233111)
  • Asset Import: Fixed invalid/incompatible PSD that would crash FreeImage and the Editor. (1264768)
  • Asset Import: Fixed TextureImporter Presets to correctly save their per-platform settings when modified. (1225457)
  • Asset Import: Fixed to ensure TextureImporter per-platform settings are correctly applied when applying a Preset or using the Reset option in the TextureImporter context menu. (1191644)
  • Build Pipeline: Fixed an edge case where Textures attempt to load data from an invalid path during the build. (1268719)
  • DX12: Fixed Standalone applications freezing sometimes when ray tracing effects are used in HDRP. (1272952)
  • Editor: Fixed a crash if importing an additional SceneVisibilityState.asset into the project. (1238870)
  • Editor: Fixed automatic 'Busy' dialog in Windows Editor to no longer shows up while Unity is in play mode. (1267999)
  • Editor: Fixed possible Mac editor crash if it was trying to display a progress bar with a long text string, that got trimmed at an unfortunate length to result in invalid UTF8 sequence. (1268063)
  • Editor: Fixed to avoid callback to IExternalScriptEditor.Initialize. (1271869)
  • GI: Fixed a crash in Radeon::AnalyzeImageLuminance after toggling baked object state while baking GI on GPU with Radeon denoiser. (1260192)
  • GI: Fixed issue where a NullReferenceException is thrown after creating the new scene when the Light Explorer window is opened. (1244688)
  • Graphics: Added an option to delay acquiring the swapchain buffer until after rendering in Vulkan. (1271108)
  • Graphics: Fixed a bug where Cubemap.CreateExternalTexture was not correctly marking the native texture as cubemap during SRV creation. (1215635)
  • Graphics: Fixed a casting issue when assigning int to bool with HLSLcc.
  • Graphics: Fixed color writes to work during a shadow pass when a color attachment is present. (1259973)
  • Graphics: Fixed issue with packed miptails on D3D11/12 tiled resources. (1220572)
  • Graphics: Fixed memory regression during building where VT was loading textures without unloading them. (1268383)
  • Graphics: Fixed SRP Batcher to be better per shader sort during shadow pass. (1261542)
  • IMGUI: Fixed the popup clickable area issue in MinMaxGradient with EditorGUI.indent level greater than 0. (1262838)
  • License: Fixed an issue where Unity installers could display out-of-date terms of service. (1271930)
  • License: Fixed to drain leftover messages from licensing IPC after timeout. (1226308)
  • Linux: Fixed keypad period to associate with the correct keycode. (1267430)
  • macOS: Fixed mouse position in fullscreen when black bars are present. (1254446)
  • Package Manager: Fixed the issue where the version numbers in Package Manager UI and Asset Store do not match for certain packages. (1267050)
  • Particles: Fixed a crash caused by changing the duration in the editor during playmode. (1273529)
  • Particles: Fixed the Stop Action setting to consider children and sub-emitters before triggering its event. (1261459)
  • Prefabs: Fixed an issue where a parent prefab might fail to correctly override changes to its nested children. (1271021)
  • Prefabs: Fixed crash when using the logging functionality before instantiating prefabs in an enumerator. (1257683)
  • Profiler: Fixed an issue in the Profiler window whereby the splitter separating charts and the details pane could not be adjusted on monitors with a scaling factor set. (1250806)
  • Profiler: Reduced Profiler Window overhead on main thread. (1260050)
  • PS4: Fixed issue where default project settings caused an error in PS4. (1244037)
  • PS4: Fixed issue where Engine hangs at startup with certain VT cache sizes. (1243957)
  • PS4: Fixed texture corruption with VT on certain texture formats. (1259642)
  • Scripting Upgrade: Fixed to avoid checking VCS if only the files outside /assets folder need updating. (1217542)
  • Shaders: Added missing AssetImportContext arg to CreateShaderAsset/UpdateShaderAsset API. (1269484)
  • Shaders: Fixed HLSLcc doing bad precision downgrading on some cases. (1228687)
  • Terrain: Fixed incorrect error message 'A tree couldn't be loaded because the prefab is missing' printed during asset importing. (1191833)
  • Terrain: Fixed instanced terrain rendering when the player is built with -nographics command line argument. (1195302)
  • Terrain: Fixed issue where tree colliders are not rotated according to their mesh when random rotation is applied. (1248407)
  • Terrain: Fixed that 'Control Texture Resolution' and 'Base Texture Resolution' were not saved. (1258969)
  • XR: Fixed issue where GetStereoViewMatrix and GetStereoProjectionMatrix return the same value in both eyes in Multi Pass mode. (1262524)
  • XR: Reduced unnecessary Vulkan backbuffer allocations. (1275149)

API Changes

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  • iOS: Added: Added a public accessor for the legacy Game Center player ID, to give games an easier pathway to migrate to the new ID types in iOS 12.4

Changes

  • XR: Update verified packages for AR Foundation and related packages.
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  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.0 or higher.
  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

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